The first shadow card is in making, and instead of our usual "post finished work" im posting the original sketch of Ernestine, who is my personal favourite hero from shadow and probably my favourite card in the game so far. he will prob change a little by final production, probably his sword since i already dislike it, and his other hand will probably change in position since its still kinda rough. but here it is! so we are working... anyone saying we arent are liars!
Speak soon.... i swear.
-Daniel
Saturday, 27 October 2012
Monday, 1 October 2012
Shadow User Test
Hey people,
So I finished my first user test with the shadow deck, testing out some mechanics and trying to find any unbalance between the light and shadow deck.
I didn't find much unbalance, but the light deck is still a turtle deck and I need to make sure all decks force the player to come out of their little home. This is to increase the speed of the game which allows user to be in more heated, intense moments .
What we are changing:
The knight, was originally summoned by having the armory built on the field. But now we are having the armory sacrifice two fighters (so a -2) or hero cards on the field, to summon a knight (He is super strong)
Plus we are adding in three new cards for both decks, they are spell cards and allow the player to sacrifice one card on the field or in the hand, to get one card from the deck and put it in their hand. This is our attempt in improving the speed of the game.
This will mean we have to take out some cards from the deck, still un-sure what cards will go, in replace of theses cards. But after our construction user test, we will post up the best deck on here and get you guys to vote which one should be sold as the starter packs.
Thats me done for a while, hope you liked my post and thank you bye bye.
So I finished my first user test with the shadow deck, testing out some mechanics and trying to find any unbalance between the light and shadow deck.
I didn't find much unbalance, but the light deck is still a turtle deck and I need to make sure all decks force the player to come out of their little home. This is to increase the speed of the game which allows user to be in more heated, intense moments .
What we are changing:
The knight, was originally summoned by having the armory built on the field. But now we are having the armory sacrifice two fighters (so a -2) or hero cards on the field, to summon a knight (He is super strong)
Plus we are adding in three new cards for both decks, they are spell cards and allow the player to sacrifice one card on the field or in the hand, to get one card from the deck and put it in their hand. This is our attempt in improving the speed of the game.
This will mean we have to take out some cards from the deck, still un-sure what cards will go, in replace of theses cards. But after our construction user test, we will post up the best deck on here and get you guys to vote which one should be sold as the starter packs.
Thats me done for a while, hope you liked my post and thank you bye bye.
Sunday, 30 September 2012
Shadow
Hey party people,
As Daniel said, it has been awhile since we have posted and even longer since i have posted. But i thought no time like the present, plus i don't want to do my other work right now =S.
So you might be wondering what is going on in the world of realm well; The shadow has finally succumbed the world in its darkness, consuming the souls of the peasants below them. The queen of shadows Ravenna, has landed Vendadom in the realm of the light, sending Shadow Hordes every where, with mere seconds after landing Ravenna had already taken over half on the light realm in her shadows. But the light wont back down as they fight back with there highly trained light knights, brave crossbow men and there secret weapon "Djamollojce of Darkwood"
So yes, i have printed off the shadow deck and they are ready for user testing which will happen some time today, this will give us a good idea of how even (figures crossed) or broken (sad face) the decks are. This user test is a simple user test with a friend of mine, its there to find really obvious advantages. The hard thing about user testing this type of game is, its highly based on skill; If some one can develop a better strategy they win, so i have to find strategies that win repeatedly.
You will hear all about the user test soon, plus we are getting close to starting an indiegogo campaign soon, so you should check that out, along with very soon releasing the first deck, which might be through indiegogo.
Talk to you later,
As Daniel said, it has been awhile since we have posted and even longer since i have posted. But i thought no time like the present, plus i don't want to do my other work right now =S.
So you might be wondering what is going on in the world of realm well; The shadow has finally succumbed the world in its darkness, consuming the souls of the peasants below them. The queen of shadows Ravenna, has landed Vendadom in the realm of the light, sending Shadow Hordes every where, with mere seconds after landing Ravenna had already taken over half on the light realm in her shadows. But the light wont back down as they fight back with there highly trained light knights, brave crossbow men and there secret weapon "Djamollojce of Darkwood"
So yes, i have printed off the shadow deck and they are ready for user testing which will happen some time today, this will give us a good idea of how even (figures crossed) or broken (sad face) the decks are. This user test is a simple user test with a friend of mine, its there to find really obvious advantages. The hard thing about user testing this type of game is, its highly based on skill; If some one can develop a better strategy they win, so i have to find strategies that win repeatedly.
You will hear all about the user test soon, plus we are getting close to starting an indiegogo campaign soon, so you should check that out, along with very soon releasing the first deck, which might be through indiegogo.
Talk to you later,
Friday, 24 August 2012
Radio Silence
Wow its been a while since a post. Last we spoke we were just about to finish the light deck - this deck is long since complete, even more refined and ready to go - except packaging.
We're in the middle of a few things at the moment, mostly is the creation of our indiegogo and developer hunting. the latter sucks FYI.
other then that we're about ready to start the artwork on the Shadow deck, which is a slow build deck that overtakes the field - unlike the light deck which is fast burn rush sort of deck.
Anyway thought i'd check in!
Super excited to get things under way and we will soon post about the indiegogo and when and where you will buy able to buy the light deck and hopefully shadow asap!
We're in the middle of a few things at the moment, mostly is the creation of our indiegogo and developer hunting. the latter sucks FYI.
other then that we're about ready to start the artwork on the Shadow deck, which is a slow build deck that overtakes the field - unlike the light deck which is fast burn rush sort of deck.
Anyway thought i'd check in!
Super excited to get things under way and we will soon post about the indiegogo and when and where you will buy able to buy the light deck and hopefully shadow asap!
Thursday, 12 July 2012
so close...
With three cards left to make of the light deck and only a week until our first public showing/ event of realm - things around here are getting tense. exciting but tense. i thought id take a minute away from furiously scratching out everything i can to get this done to come say "hi" once again.
as i said, we are having our first event for mostly Meteorite Games and Eternal Tournemant but Realm will also be having an appearance and giving the public and whoever is interested a chance to play!
We are hoping to get people more interested and hopefully score us some investors :P
As a bonus here is a look at your main tower card for the Light Deck.
** final product will have changes slightly, mostly text size as we are still fiddling with this to get the optimum amount of information and still be legible for the people with bad eye sight and other disabilities which can make reading smaller text hard.***
See you all soon!
as i said, we are having our first event for mostly Meteorite Games and Eternal Tournemant but Realm will also be having an appearance and giving the public and whoever is interested a chance to play!
We are hoping to get people more interested and hopefully score us some investors :P
As a bonus here is a look at your main tower card for the Light Deck.
** final product will have changes slightly, mostly text size as we are still fiddling with this to get the optimum amount of information and still be legible for the people with bad eye sight and other disabilities which can make reading smaller text hard.***
See you all soon!
Saturday, 30 June 2012
Oh look... A Card!
yeah so we dont want to give everything away, but here is what the card looks like and the style of art we have chosen for 'Realm'
the orbs are in this order (dont worry all this will be in the manual aswell.)
type
defense
hp
attack
mana
the effect is well, their effect - simple enough and the symbol up the top right is the class (this is the light deck, this symbol will change as will the design of the card for each deck - why? because i can. and i get to have fun and draw all different styles of arts for all the different decks - who knows i may even get bored and make one deck all stick figures! nah im kidding... that would be bad. right?)
anyway hope you all like the look of our archer card - we will post more as it comes.
LATER!
the orbs are in this order (dont worry all this will be in the manual aswell.)
type
defense
hp
attack
mana
the effect is well, their effect - simple enough and the symbol up the top right is the class (this is the light deck, this symbol will change as will the design of the card for each deck - why? because i can. and i get to have fun and draw all different styles of arts for all the different decks - who knows i may even get bored and make one deck all stick figures! nah im kidding... that would be bad. right?)
anyway hope you all like the look of our archer card - we will post more as it comes.
LATER!
Wednesday, 27 June 2012
The long wait
Hey all, Kai here sorry for the long wait.
Daniel and I are working on the art for the current deck and i have a new announcement:
The Next deck is:
Shadow Realm
But that was kinda obvious, how they work is unique. They cover the field in darkness hiding them self until the very end where they strike.
The rules of the game will be up in our next post, still working on some small fixes. Thanks for holding on, we will keep you informed as we go!
Daniel and I are working on the art for the current deck and i have a new announcement:
The Next deck is:
Shadow Realm
But that was kinda obvious, how they work is unique. They cover the field in darkness hiding them self until the very end where they strike.
The rules of the game will be up in our next post, still working on some small fixes. Thanks for holding on, we will keep you informed as we go!
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